package com.whs.demo.actors;

import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.scenes.scene2d.Actor;


public class ShaderTest extends Actor{
    
        private ShapeRenderer renderer;
    private Mesh mesh;
    public ShaderTest() {
        renderer = new ShapeRenderer();
        
//        mesh = new Mesh(isStatic, maxVertices, maxIndices, attributes);
    }
    
    
    @Override
    public void draw(Batch batch, float parentAlpha) {
        // TODO Auto-generated method stub
        super.draw(batch, parentAlpha);
         
    }
    

}
